The metaverse has drawn a lot of attention and headlines, but what is it really? The concept has actually existed for decades; it is an immersive digital environment that allows users to interact with their surroundings and one another in a shared space. Early metaverses were primarily related to online gaming activities in which users had limited rights on platforms.
Enabled by maturing and converging technologies, the next evolution of metaverses holds the promise of a transformational shift that unlocks value for users and platforms alike.
This future state will be empowered by digital economies that offer enhanced and immutable rights for users while providing new opportunities for companies to engage with their customers and generate new revenue streams.
Such an enhanced user experience could shift demand for digital goods and services from traditional companies by linking the physical and digital worlds. For example, the endless scrolling of current online shopping could be replaced with an immersive and engaging experience. Imagine strolling into a digital store where the trendy ambience and music match the brand’s style. You select a shirt to try on and watch your avatar wear it down the runway toward you. The avatar matches your exact dimensions and looks just like you. You decide that the shirt looks a little large and adjust one size smaller to see whether it fits better. It looks great—and after a couple of clicks, the real-world version of the shirt is on its way to your home.
There are numerous ways in which companies could use the metaverse as a part of their business strategy. These new digital economies are already raising interesting accounting questions, particularly for blockchain-enabled metaverses. One effective medium for transacting in a digital world is non-fungible tokens (NFTs), units of data stored and transferred on a digital ledger (i.e., a blockchain) that each represent a unique digital item and therefore are not interchangeable. They can represent rights associated with digital files such as art, audio, videos, items in video games, and other forms of creative work.
NFTs can also provide other rights, such as ownership of virtual land or even real-world assets and services. NFTs give users true ownership over their entitlements and enable them to monetize and transfer value. NFTs are becoming an increasingly important aspect of users’ experiences in a blockchain-enabled metaverse; they are the focus of the accounting considerations discussed below.
The first step to grasping the accounting implications of transactions that involve NFTs is fully understanding the rights represented and what has actually been transferred. This is critical to determining the appropriate accounting treatment, including the applicable accounting guidance.
Some of the accounting considerations for issuers or developers of NFTs in a metaverse are similar to those for traditional gaming companies (e.g., sales of virtual items that are consumable or durable) and hardware manufacturers (e.g., sales of headsets or glasses for augmented reality/virtual reality experiences). However, the nature of NFTs sold in a metaverse poses unique accounting challenges.
The following discussions highlight common accounting considerations for companies that issue or develop NFTs:
Revenue recognition. Companies that issue or develop NFTs for a metaverse may conclude that their arrangements to sell NFTs are subject to the revenue guidance in ASC 606.1 A company’s arrangement to sell an NFT will generally be within the scope of ASC 606 if it represents a contract with a counterparty that obtains an NFT in exchange for consideration and the NFT is an output of the company’s ordinary activities. In addition, if the arrangement is within the scope of ASC 606, the company will need to make a determination of when a contract exists by assessing various criteria, such as whether there are enforceable rights and obligations and whether the consideration is collectible.
Some rights associated with NFTs may not be subject to the guidance in ASC 606. For example, a company may sell an NFT that does not provide the purchaser with any ownership or license rights to the underlying intellectual property (IP). Rather, the company may retain all rights to the IP and sell to the purchaser only a right to future revenue streams associated with the IP. For instance, the company may own music rights and sell an NFT that provides the purchaser with a percentage of the royalties that the company earns on those music rights. In this circumstance, the company must carefully evaluate whether the transaction represents the sale of future revenue that is subject to the guidance in ASC 470.2
- Performance obligations. The rights attached to NFTs may include multiple promised goods and services. Companies that sell NFTs will need to evaluate whether those promised goods and services are separate performance obligations; this is critical because a performance obligation is the unit of account for which revenue is recognized, which could affect the timing of revenue recognition. For example, a company may sell an NFT in a metaverse that represents the user’s digital rendering of its avatar. That NFT may provide the user with various digital rights, including free digital collectibles, loyalty rewards, enhanced gaming experiences, and VIP access to events in the metaverse (e.g., virtual concerts). Some NFTs may also convey a right to a tangible good, such as a luxury bag or pair of sneakers. Because there are multiple promised goods and services, the company must determine whether each promised good or service is distinct and therefore a separate performance obligation.
- Transaction price. A company that sells an NFT to a customer may charge a fixed fee for that NFT. However, the customer may also be required to pay variable consideration (e.g., usage-based fees). In addition, if the customer has the right to sell the NFT (whether on or off platform), the company that originally issued or developed the NFT may be due a royalty upon each sale. Therefore, the total transaction price for an NFT may include various payment streams. Variable consideration is generally estimated upfront and is subject to a “constraint” to ensure that it is probable that a significant reversal in the amount of cumulative revenue recognized will not occur. However, there are certain exceptions in ASC 606 that would not require the company to estimate variable consideration at contract inception. Further, the company may receive crypto-assets or other digital assets rather than fiat currency in exchange for the NFT. In those circumstances, the company would be required to measure any noncash consideration at its estimated fair value at contract inception.
- License of IP. Many NFTs do not transfer control or ownership of the underlying IP but grant the purchaser a license to it. For example, a company may retain ownership of digital art and grant a purchaser of an NFT an exclusive license to use and display such digital art. In this circumstance, the company should consider the supplemental guidance in ASC 606 that addresses the licensing of IP.
- Principal-versus-agent considerations. Sometimes an intermediary is involved in the sale of NFTs. For example, NFTs that are collectibles may be sold by companies in off-platform marketplaces. When more than one party is involved in providing an NFT to an end customer, the parties must determine which one controls the NFT before it is transferred to the end customer. If the company that issues or develops the NFT controls it before it is transferred to the end customer, the issuer or developer is the principal in the transaction with the end customer, recognizes revenue on the basis of the gross amount paid by the end customer, and separately recognizes the cost of the amount paid to the marketplace for facilitating the transaction. Because the marketplace does not obtain control of the NFT before it is transferred to the end customer, it is an agent in the transaction and recognizes revenue on the basis of the net amount retained. By contrast, if the marketplace obtains control of the NFT before it is transferred to the end customer, it is the principal in the transaction with the end customer, recognizes revenue on the basis of the gross amount paid by the end customer, and separately recognizes the cost of the amount paid to the issuer or developer for the NFT. In this case, the issuer or developer is the principal in the transaction with the marketplace (i.e., the customer of the issuer or developer is the marketplace rather than the end customer) and recognizes revenue on the basis of the amount received from the marketplace (not the gross amount paid by the end customer).
Development costs. In addition to determining the appropriate accounting for the sale of NFTs, companies that develop NFTs must determine the appropriate accounting treatment for development costs incurred, including which accounting guidance to apply.
Depending on the applicable accounting guidance, those costs may be capitalized or deferred on the balance sheet or expensed as incurred. Therefore, a company that develops NFTs in a metaverse will need to understand the underlying IP being developed, the rights that will be conveyed to the purchaser, and the nature of the costs incurred. Because an NFT typically conveys digital rights rather than tangible property, the development costs will most likely not be subject to the inventory guidance in ASC 330. Instead, much of the development costs may be associated with developing software.
If development costs are software costs and the purchaser of the NFT will obtain possession of the software, the software development costs are subject to the guidance in ASC 985-20. Under ASC 985-20, most software development costs are expensed as incurred because such costs are considered research and development expenses until technological feasibility is established.
On the other hand, it is possible that the purchaser lacks the ability to take possession of the software and that the developer of the NFT will host the software on its own platform. For example, an NFT may give the purchaser the right to virtual items in a metaverse that are only accessible online and hosted by the developer. In that circumstance, the software development costs for those virtual items are subject to the guidance in ASC 350-40. Under ASC 350-40, certain software development costs incurred during the application development stage are capitalized. Because the application development stage typically occurs before technological feasibility is established, more software development costs tend to be capitalized under ASC 350-40 than under ASC 985-20.
Investor’s or Purchaser’s Accounting for NFTs
Today, most investors in NFTs are individuals. However, companies have begun exploring investments in NFTs, including ownership of virtual land in metaverses. Like an NFT issuer or developer, an NFT investor or purchaser must determine the nature of the rights the NFT conveys to determine the appropriate accounting treatment.
For example, the NFT may convey the right to a plot of virtual land in the metaverse that, like other digital assets, would generally be subject to the guidance in ASC 350 rather than ASC 360.3 Because of the unique nature of the NFT, it may be difficult for the investor or purchaser to determine whether the asset should be amortized and, if so, over what estimated life; and whether the asset is impaired and, if so, by how much.
In addition, the investor or purchaser may receive a bundle of rights with the purchase of the NFT, such as a right to physical goods (e.g., branded clothing or physical artwork), entrance to a virtual concert, lifetime membership to an elite club, and other items that could include services to be received in the future. The transaction price paid by the investor or purchaser would typically need to be allocated to the multiple elements acquired on the basis of their fair values and the investor or purchaser would have to evaluate the nature of the underlying rights acquired to determine which accounting guidance to apply to each right. For example, if the investor or purchaser pays upfront and will receive services in the future (e.g., hosting of virtual items associated with the NFT, gaming experiences), the allocated cost may represent a prepaid asset.
Accounting considerations for transactions in the metaverse can be complex for organizations navigating them, and the appropriate treatment will depend on the specific facts and circumstances. Companies considering such transactions may want to reach out to their advisers to help navigate the accounting considerations.
Click here to read the full report, “The Metaverse—Accounting Considerations Related to Nonfungible Tokens.”
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1. For titles of FASB Accounting Standards Codification (ASC) references, see Deloitte’s “Titles of Topics and Subtopics in the FASB Accounting Standards Codification.”
2. Further, digital assets vary in complexity and may contain features that are not subject to the guidance in ASC 606. For example, certain digital assets may represent or include financial instruments that are subject to the guidance in ASC 815 or ASC 860. This publication does not address all features that may exist in an NFT and therefore does not discuss all accounting guidance that may apply.
3. This publication does not address accounting considerations for companies that apply specialized industry guidance, such as that in ASC 940 or ASC 946.